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The
job requirements that are
taught in Full Sail.:
·
Work
closely with modeling and animation teams to create optimized rigs that fully
address the needs of the character’s functionality.
·
Weight
characters in an efficient manner while maintaining a high degree of visual and
deformation fidelity.
·
Create
tools that streamline the character creation workflow throughout the entire
pipeline.
·
Maintain
character hierarchical standards and protocols.
·
Ability
to troubleshoot pre-existing character rig setups / scripts.
Ability
to work collaboratively and communicate with multiple teams.
The only ones that Full Sail didn’t taught
us, or if it did it didn’t go deeper and further on the subject, are these:
·
Advanced
knowledge of 3ds Max.
·
Past
experience with various rig setups, including bipedal, quadruped, and complex
robotic / mechanical characters.
·
Strong
understanding of MAXScript, scripted controllers and expressions.
·
In-depth
knowledge of FK/IK systems.
·
Ability
to thrive in a fast-paced environment.
Hi-Rez Studios is immediately hiring a qualified CHARACTER
RIGGER to work at our studio in Alpharetta, Georgia. Come join the creator of
the critically acclaimed SMITE, Tribes: Ascend,
and Global Agenda as we embark on exciting new game
projects!
Responsibilities:
· Work
closely with modeling and animation teams to create optimized rigs that fully
address the needs of the character’s functionality.
· Weight
characters in an efficient manner while maintaining a high degree of visual and
deformation fidelity.
· Create
tools that streamline the character creation workflow throughout the entire
pipeline.
· Maintain
character hierarchical standards and protocols.
· Ability
to troubleshoot pre-existing character rig setups / scripts.
Required:
· Advanced
knowledge of 3ds Max.
· Past
experience with various rig setups, including bipedal, quadruped, and complex
robotic / mechanical characters.
· Strong
understanding of MAXScript, scripted controllers and expressions.
· In-depth
knowledge of FK/IK systems.
· Ability
to work collaboratively and communicate with multiple teams.
· Ability
to thrive in a fast-paced environment.
· 2-3
years experience with character rigging / skinning in a production environment.
· Relocation
to Atlanta, GA
Preferred:
· Unreal
3 Engine Experience
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