sexta-feira, 26 de junho de 2015

Character Rigging 2: Research - Rigging TD


I found this job position by searching on the website glassdoor.
The job requirements that are taught in Full Sail.:
·       Work closely with modeling and animation teams to create optimized rigs that fully address the needs of the character’s functionality.
·       Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
·       Create tools that streamline the character creation workflow throughout the entire pipeline.
·       Maintain character hierarchical standards and protocols.
·       Ability to troubleshoot pre-existing character rig setups / scripts.
    Ability to work collaboratively and communicate with multiple teams.

The only ones that Full Sail didn’t taught us, or if it did it didn’t go deeper and further on the subject, are these:

·       Advanced knowledge of 3ds Max.
·       Past experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters.
·       Strong understanding of MAXScript, scripted controllers and expressions.
·       In-depth knowledge of FK/IK systems.
·       Ability to thrive in a fast-paced environment.



Hi-Rez Studios is immediately hiring a qualified CHARACTER RIGGER to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
Responsibilities:
·       Work closely with modeling and animation teams to create optimized rigs that fully address the needs of the character’s functionality.
·       Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
·       Create tools that streamline the character creation workflow throughout the entire pipeline.
·       Maintain character hierarchical standards and protocols.
·       Ability to troubleshoot pre-existing character rig setups / scripts.
Required:
·       Advanced knowledge of 3ds Max.
·       Past experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters.
·       Strong understanding of MAXScript, scripted controllers and expressions.
·       In-depth knowledge of FK/IK systems.
·       Ability to work collaboratively and communicate with multiple teams.
·       Ability to thrive in a fast-paced environment.
·       2-3 years experience with character rigging / skinning in a production environment.
·       Relocation to Atlanta, GA
Preferred:
·       Unreal 3 Engine Experience






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