sábado, 27 de fevereiro de 2016

Visual Effects II

For this month in VEF II we learned how to do Maya Fluids, Houdini Pyro Solver and Houdini FLIP Solver. They can be used for fire, lava, water, viscosity, etc... effects.


For the first project we had to do Maya Fluids. First we needed a reference for the fire and then, using Maya, try to reproduce it correctly. The tools we learned was basically how to use a 3D Container and its attributes.











For the first project we had to do Houdini Pyro Solver. First we needed a reference for the fire and then, using Houdini, try to reproduce it correctly. The tools we learned was basically how to use the solver, its simulations, its attributes and its shaders.




















For the first project we had to do Houdini FLIP  Solver. First we needed a reference for the fire and then, using Houdini, try to reproduce it correctly. The tools we learned was basically how to use the solver, its particles, its simulations, its collisions, its attributes and its shaders.













For the forth project we had to do Houdini FLIP  Solver and add viscosity into that. First we needed a reference for the fire and then, using Houdini, try to reproduce it correctly. The tools we learned was basically how to use the solver, its particles, its simulations, its collisions, its attributes and its shaders. Plus we got do use the viscosity slider.















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